Pippin Barr, a name synonymous with quirky and thought-provoking indie games, has struck again with his latest release: It's As If You Were On Your Phone. This isn't your typical mobile game; it's an experience. You'll find yourself mimicking phone use—gesturing, responding to prompts—in a near-future setting where conforming to this strange societal pressure is paramount.
It's As If You Were On Your Phone (IAIYWOYP) presents a surreal scenario: a future where the act of *pretending* to be on your phone is the norm. The gameplay involves completing prompts, essentially acting as if you're engrossed in your device, even though you're not truly engaging with it. It's a bizarre and compelling setup, especially considering it's a mobile game itself.
From a purely gameplay perspective, IAIYWOYP might not offer much. But as a statement, a piece of interactive art, it certainly provokes thought beyond a simple "phones are bad" message. It's a commentary on conformity and societal pressures in our increasingly digital world.
It's art, indeed!
Should you play IAIYWOYP? That depends on your willingness to engage with its unconventional nature. If you're open to exploring its underlying message and reflecting on your own relationship with technology, you'll find it rewarding. However, if you're seeking traditional gameplay mechanics, it might not offer much beyond prompt-following.
Regardless, given Pippin Barr's track record of creating unique and memorable experiences, IAIYWOYP is worth considering, if only for the novelty and the opportunity for self-reflection. It might just make you question what the game is saying—and what it says about you.
Looking for something more traditional? Check out our list of the top five new mobile games this week!