If you're a fan of *Marvel Snap*, you've likely noticed the limited presence of animal companions in the game. With characters like Cosmo, Groose, Zabu, and Hit Monkey, the roster of furry and feathered friends has been quite sparse—until now. With the introduction of the Brave New World season, Falcon's loyal pet, Redwing, joins the fray, adding a new dynamic to the game.
How Redwing Works in Marvel Snap
Redwing is a 3-cost, 4-power card with a unique ability: "The first time this moves, add a card from your hand to the old location." This ability, while intriguing, comes with some limitations. Redwing can only be activated once per game, meaning strategies involving Symbiote Spider-Man or bouncing Redwing back to your hand won't work. Additionally, targeting a specific card with Redwing can be challenging, especially in move decks filled with smaller cards like Iron Fist, which you might not want to place in the old location. Scream decks, which focus on moving your opponent's cards, further complicate Redwing's utility.
Despite these challenges, there are affordable ways to move Redwing, such as using Madame Web or Cloak, which can be beneficial for players with lower Collection Levels. Redwing has the potential to secure surprising victories by enabling early plays like Galactus or pulling high-power cards like The Infinaut into play.
Best Day One Redwing Decks in Marvel Snap
Last season's dominant duo, Ares and Surtur, return with a new Scream-based build that leverages cards like Aero and Heimdall to disrupt opponents and gain power. Redwing fits well into this strategy, though it's often outshined by the necessity of playing Surtur on turn 3. Here's the deck list:
- Hydra Bob
- Scream
- Kraven
- Captain America
- Redwing
- Polaris
- Surtur
- Ares
- Cull Obsidian
- Aero
- Heimdall
- Magneto
This is a high-cost deck featuring several Series 5 cards: Hydra Bob, Scream, Redwing, Surtur, Ares, and Cull Obsidian. If you don't have Hydra Bob, consider substituting with another 1-drop like Rocket Raccoon or Iceman. The strategy involves playing Surtur on turn 3, followed by high-power cards to boost Surtur's power, with an alternate win condition of stealing power using Scream. The deck includes 'push' cards like Polaris, Aero, and Magneto, and you can use Redwing with Heimdall to both buff Surtur and pull a high-power card from your hand.
Another potential home for Redwing is in a deck with Madame Web, especially after Dagger's nerf has diminished the viability of move decks. Here's an Ongoing style list that has gained popularity:
- Ant-Man
- Madame Web
- Psylocke
- Sam Wilson
- Captain America
- Luke Cage
- Captain America
- Redwing
- Doom 2099
- Iron Lad
- Blue Marvel
- Doctor Doom
- Spectrum
This deck includes two Series 5 cards: Madame Web and Doom 2099. While Madame Web isn't essential, removing her would also mean cutting Redwing for another Ongoing card like Mobius M. Mobius. The primary goal is to deploy Doom 2099 early to spread power across all locations. Madame Web aids this strategy by allowing you to reposition Doom 2099's bots and move Sam Wilson's shield. Redwing can be played with Madame Web to pull a card from your hand on the next turn, though this is the only way to activate Redwing in this deck. On turn 6, you'll aim to play either Doctor Doom or Spectrum to either spread or spike power and secure a win.
Is Redwing Worth Spotlight Cache Keys or Collector's Tokens?
Currently, Redwing is not worth investing in. It's an underpowered card that fits into an underpowered archetype. It's advisable to save your resources for more impactful cards later in the month or next month. Unless Second Dinner significantly buffs Redwing, it's best to look elsewhere for your next addition to your *Marvel Snap* collection.