Maison Nouvelles Civilisation 7 Merveilles dévoilées: dévoiler les plus grandes constructions de l'histoire

Civilisation 7 Merveilles dévoilées: dévoiler les plus grandes constructions de l'histoire

by Amelia Feb 24,2025

Civilisation 7 Merveilles dévoilées: dévoiler les plus grandes constructions de l'histoire

Explorez les merveilles de la civilisation 7: un guide complet

La construction de structures améliore votre civilisation dans Civilization 7 , mais pour vraiment prospérer, vous devez vous plonger dans le domaine des merveilles. Ce guide détaille chaque merveille disponible dans Civilization 7 , catégorisée par âge.

Table des matières

  • Toutes les merveilles de la civilisation 7
  • Âge de l'antiquité
  • Âge de l'exploration
  • ère moderne

Semblable aux versements précédents, Civilization 7 Les merveilles sont divisées en catégories d'âge distinctes. Chaque âge présente des merveilles uniques, toutes énumérées ci-dessous.

Mermelles de l'âge de l'Antiquité

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness and Specialist Limit in the City.Adjacent to a River tile.
Colosseum+3 Culture; +2 Happiness on Quarters in this City.Adjacent to a District.
Colossus+3 Gold; +3 Resource Capacity; +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science; Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellUnique Endeavor (Ginseng Agreement) granting Food in both Leaders’ Capitals; +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold and Support during Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in this City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point.On Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food and Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in this City.On a Tropical tile.
Nalanda+3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture; additional Culture per Age from Narrative Event rewards.On a Rough tile.
Petra+2 Gold; +1 Gold and Production per Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture; +3 Culture on each Quarter in this Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness and Culture based on excess Happiness.On a Plains tile.
Terracotta Army+2 Production; free Army Commander upon construction; +25% Army experience.On a Grassland tile.
Weiyang Palace+6 Influence.On a Grassland tile.

Exploration Age Wonders

WonderEffectsPlacement Requirements
Borobudur+3 Happiness; +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence; +1 Happiness adjacency to Buildings near Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on nearby Cities.On a Rough tile.
Erdene ZuuIncreased Culture upon Cavalry Unit creation.On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture; +2 Culture and Gold on Fortification Buildings.Adjacent to a District.
Hale o Keawe+2 Culture; Culture bonus for coastal Building construction; 3 Relic Slots.Adjacent to a Coast tile (excluding Tundra).
House of Wisdom+3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold; Increased Resource Capacity; +4 Culture and Gold on adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness; +3 Culture from Specialists during Celebrations; immediate Celebration upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence; +3 Science and +2 Production to Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science; +2 Science on happy Rural tiles; +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold; +2 Resource Capacity; +2 Gold and Production per assigned Resource.On a Desert tile.
White TowerIncreased Happiness based on slotted Unique Traditions.Adjacent to a City Hall.

merveilles modernes

WonderEffectsPlacement Requirements
Brandenburg GateIncreased Production; no War Weariness Happiness penalty; increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortIncreased Gold based on Trade Routes.Adjacent to a Mountain tile.
Dogo OnsenIncreased Happiness; Population gain during Celebrations.Adjacent to a Coast tile.
Doi Suthep+4 Influence; +5 Culture and Gold per City-State Suzerainship.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts.Adjacent to a District.
HermitageIncreased Culture based on slotted Great Works.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food; +2 Food on Lake tiles; +2 Culture and Happiness on Lake tiles.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesIncreased Culture and Happiness based on Great Works; Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyIncreased Happiness; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

Cela conclut les merveilles confirmées pour Civilization 7 . Pour plus de conseils et d'informations sur le jeu, y compris une liste de leaders, consultez des ressources supplémentaires.

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