Home News Ōkami 2 Is Being Made in RE Engine, Confirmed

Ōkami 2 Is Being Made in RE Engine, Confirmed

by Bella Feb 18,2025

Following the sequel announcement of the beloved Ōkami at last year's Game Awards, fan speculation immediately centered on Capcom's use of the RE Engine, given their role as publisher. IGN can exclusively confirm this speculation after interviewing key project leads.

In an extensive interview, Machine Head Works producer Kiyohiko Sakata confirmed the use of the RE Engine. Regarding Machine Head Works' involvement, Sakata explained their role as a bridge between Capcom (the IP holder and director of the game's overall vision) and Clover (the lead developer). Machine Head Works' prior experience collaborating with Capcom and their familiarity with the RE Engine, along with their team members' experience with the original Ōkami, makes them uniquely suited to this project. They are providing crucial support to Clover, particularly in utilizing the RE Engine, an engine with which Clover lacks prior experience.

When asked about the appeal of the RE Engine and its suitability for an Ōkami sequel, Capcom producer Yoshiaki Hirabayashi simply responded, "Yes," before elaborating: Capcom believes that without the RE Engine, director Hideki Kamiya's artistic vision for the sequel would be unrealizable. Kamiya added that the RE Engine's renowned expressive capabilities are highly anticipated by fans.

Sakata further highlighted the RE Engine's potential, suggesting it allows the team to realize aspects of the original Ōkami's vision that were technologically unattainable at the time. He stated that current technology, coupled with the RE Engine, allows them to achieve even greater things than initially envisioned.

The RE Engine (Reach for the Moon Engine), initially developed for Resident Evil 7: Biohazard, has powered many of Capcom's major titles, including various Resident Evil installments, Monster Hunter, Street Fighter, and Dragon's Dogma. While most RE Engine games feature realistic art styles, the prospect of its application to Ōkami's distinctive artistic style is particularly intriguing. Capcom's development of a successor engine, REX, and its gradual integration into the RE Engine may even introduce elements of REX technology into the Ōkami sequel.

For a complete account of our interview with the Ōkami sequel's leads, including a full Q&A, please see the link provided.

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