Helldivers 2 Armour Passifs: un guide complet et une liste de niveaux
Helldivers 2 catégorise l'armure en lumière, moyen et lourd, impactant la mobilité et la défense. Cependant, le véritable changeur de jeu réside dans les passifs d'armure - des avantages puissants modifiant considérablement le gameplay. Ce guide détaille tous les passifs et fournit une liste de niveaux pour optimiser vos charges.
Tous les passifs d'armure et leurs effets
Le tableau suivant répertorie les 14 passifs d'armure (à partir de la version 1.002.003 du jeu) et leurs descriptions. Notez que les passifs sont liés à des armures corporelles uniquement; Les casques et les capes n'offrent aucun bonus supplémentaire.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Liste des niveaux passifs d'armure
Cette liste de niveaux (version 1.002.003) classe les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks (closing bug holes, destroying fabricators, etc.). |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
Extra Padding | Offers a reliable increase in overall damage resistance. | |
Fortified | Extremely effective against Automatons, mitigating explosive damage from Devastators, Hulks, and Tanks. | |
Servo-Assisted | Particularly useful against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health enhances survivability. | |
**B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag can be beneficial against agile enemies. |
Inflammable | Ideal for fire-based builds, especially effective in environments with fire hazards. | |
Scout | Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives. | |
**C** | Acclimated | Limited effectiveness; rarely will you face all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is barely noticeable. |
Cette liste de guides et de niveaux vous aidera à prendre des décisions éclairées lors de l'équipement de vos enfer, maximisant votre efficacité dans n'importe quelle mission. N'oubliez pas que le passif optimal variera en fonction des armes choisies, du style de jeu et des défis de mission spécifiques.