Passivi dell'armatura Helldivers 2: una guida completa e un elenco di livello
Helldivers 2 classifica l'armatura in luce, media e pesante, che colpisce la mobilità e la difesa. Tuttavia, il vero punto di svolta si trova nei passivi dell'armatura: potenti vantaggi che modificano significativamente il gameplay. Questa guida descrive in dettaglio tutti i passivi e fornisce un elenco di livello per ottimizzare i carico.
Tutti i passivi dell'armatura e i loro effetti
La tabella seguente elenca tutti i 14 passivi dell'armatura (a partire dalla versione del gioco 1.002.003) e le loro descrizioni. Si noti che i passivi sono legati solo all'armatura del corpo; Caschi e mantelli non offrono bonus aggiuntivi.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Elenco di livello passivo dell'armatura
Questo elenco di livello (versione 1.002.003) classifica i passivi in base al valore complessivo, all'utilità ed efficacia in varie missioni e tipi nemici.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks (closing bug holes, destroying fabricators, etc.). |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
Extra Padding | Offers a reliable increase in overall damage resistance. | |
Fortified | Extremely effective against Automatons, mitigating explosive damage from Devastators, Hulks, and Tanks. | |
Servo-Assisted | Particularly useful against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health enhances survivability. | |
**B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag can be beneficial against agile enemies. |
Inflammable | Ideal for fire-based builds, especially effective in environments with fire hazards. | |
Scout | Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives. | |
**C** | Acclimated | Limited effectiveness; rarely will you face all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is barely noticeable. |
Questa guida e elenco di livello ti aiuteranno a prendere decisioni informate quando equipaggia i tuoi Helldivers, massimizzando la tua efficacia in qualsiasi missione. Ricorda che il passivo ottimale varierà a seconda delle armi scelte, dello stile di gioco e delle sfide specifiche della missione.