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虚実と鬼

虚実と鬼

  • Category : Adventure
  • Size : 36.3 MB
  • Version : 1.0.6
  • Platform : Android
  • Rate : 4.8
  • Update : Apr 24,2025
  • Developer : Realize Factory
  • Package Name: com.shizuka.kyojitsu
Application Description

People becoming demons is a concept often explored in various mythologies, folklore, and fictional works, each with its own unique interpretation. In the context of the game described, "How do people become demons?" seems to be a central theme, though the exact mechanics or lore behind this transformation are not detailed in the provided text.

In general, across different narratives, people might become demons through several means:

  1. Curse or Pact: In many stories, a person might become a demon due to a curse placed upon them or by entering into a pact with a demonic entity. This could involve selling their soul or agreeing to serve a higher demonic power in exchange for power or immortality.

  2. Transformation through Sin or Evil Deeds: Another common theme is that individuals transform into demons as a result of their own actions, particularly those involving great evil or sin. Over time, their moral decay could lead to a physical and spiritual transformation into a demonic being.

  3. Possession: In some narratives, a person might become a demon through possession by a demonic spirit. This could be a gradual process where the person's original soul is overtaken or corrupted by the demon.

  4. Ritual or Magic: Certain stories might involve rituals or magical practices that can transform a person into a demon. This could be a deliberate choice or an unintended consequence of dabbling in dark magic.

  5. Mythological or Religious Transformation: In various mythologies and religious texts, people might become demons as part of a divine or cosmic order, either as punishment or as a necessary role in the balance of the universe.

In the game "How do people become demons?", the specifics of how this transformation occurs would likely be part of the unfolding mystery that the player investigates. The setting in a closed women's dormitory and the search for the "demon" among the students suggest a narrative that might explore themes of identity, morality, and perhaps the psychological or supernatural aspects of becoming a demon.

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