This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. It covers a wide range of topics, from his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his more recent contributions to highly acclaimed titles such as DOOM Eternal DLC, Nightmare Reaper, Dusk, and Amid Evil.
Hulshult discusses the challenges and misconceptions surrounding video game music, emphasizing the importance of both artistic integrity and financial stability. He reflects on his evolution as a musician, highlighting the learning curve involved in navigating industry contracts and managing client expectations. The conversation touches upon his unique approach to composing for various games, explaining how he balances personal style with the need to complement existing game aesthetics.
He shares anecdotes about his collaborations with developers, including his experiences working through personal hardships while composing for Amid Evil's DLC. The interview also explores his gear and equipment, offering insights into his guitar setup, pedals, amps, and recording techniques.
A significant portion of the interview focuses on Hulshult's work on the DOOM Eternal DLC, specifically the highly popular "Blood Swamps" track. He details the creative process behind this song and his collaboration with id Software, emphasizing the importance of respecting the legacy of the DOOM franchise while injecting his own unique style. The discussion also covers his recent work on the Iron Lung film soundtrack, highlighting the differences between composing for film and video games.
The interview concludes with Hulshult sharing his favorite bands, his daily routine, and his thoughts on hypothetical future projects, offering a glimpse into the mind of a highly successful and versatile video game composer.