Dead by Daylight's The Nightmare Receives a Major Rework
Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. Currently considered one of the weaker Killers, this rework aims to boost his competitiveness and better reflect his iconic abilities.
The core change introduces the ability to seamlessly switch between Dream Snares and Dream Pallets, granting greater tactical flexibility. Dream Snares are enhanced, now moving at 12 m/s, traversing walls and stairs (but not ledges), and triggering unique effects based on whether a Survivor is asleep or awake. Asleep Survivors are hindered, while awake Survivors accumulate additional sleep timer.
Dream Pallets gain an explosive function, inflicting injury on sleeping Survivors and adding to the sleep timer of awake ones. This dynamic interaction reflects Freddy's power imbalance between the dream and waking worlds.
Further enhancing his mobility, The Nightmare can now teleport to any generator (completed, blocked, or endgame) within the Dream World. A new mechanic allows him to teleport near healing Survivors, instantly revealing them via Killer Instinct and increasing their sleep timer. This incentivizes Survivors to utilize alarm clocks more strategically.
The rework also includes adjustments to The Nightmare's Add-ons to encourage creative loadout building. However, his perks remain unchanged, potentially to preserve his original design intent.
Here's a summary of the key changes:
The Nightmare Rework Changes:
- [CHANGE] Swap between Dream Snares and Dream Pallets via Active Ability.
- [NEW] Dream Snares move at 12 m/s (5-second cooldown), traversing walls and stairs. Unique effects for sleeping (4-second hinder) and awake (30-second sleep timer increase) Survivors.
- [NEW] Dream Pallets explode (1.5-second delay, 3-meter radius) upon activation. Hitting sleeping Survivors inflicts injury; hitting awake Survivors adds 60 seconds to their sleep timer.
- [NEW] Teleportation to any generator (completed, blocked, or endgame) and healing Survivors in the Dream World (within 12 meters). Teleporting reveals nearby Survivors (8 meters) with Killer Instinct (15-second sleep timer increase).
- [CHANGE] Teleport cooldown reduced from 45 to 30 seconds; cancellation removed.
- [NEW] Healing Survivors in the Dream World are revealed via Killer Instinct (lingering 3 seconds after stopping).
- [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
- [NEW] Alarm Clocks have a 45-second cooldown after use.
While a release date for these changes hasn't been specified, they're currently implemented in the Public Test Build (PTB). This substantial update promises to revitalize The Nightmare, making him a more viable and engaging Killer in Dead by Daylight.