Home News Viral Video Game Tune Breaks Spotify Threshold

Viral Video Game Tune Breaks Spotify Threshold

by Caleb Feb 02,2025

Viral Video Game Tune Breaks Spotify Threshold

Mick Gordon's "BFG Division" Reaches 100 Million Spotify Streams, Underscoring Doom's Enduring Legacy

A significant milestone has been reached for the acclaimed composer Mick Gordon and the iconic Doom franchise. His heavy metal track, "BFG Division," from the 2016 Doom reboot, has officially surpassed 100 million streams on Spotify. This achievement highlights not only the song's popularity but also the enduring influence of the game's soundtrack.

The Doom series holds a prominent place in gaming history, revolutionizing the first-person shooter genre in the 90s. Its enduring appeal stems from its fast-paced gameplay and, significantly, its distinctive heavy metal soundtrack. This metal-infused score has become a cultural touchstone, resonating with gamers and music fans alike.

Gordon's contribution to the 2016 Doom reboot is undeniable. His announcement of "BFG Division's" streaming milestone on Twitter, accompanied by celebratory emojis, underscores the track's impact. The song, a key element of the game's intense action sequences, perfectly complements the frenetic gameplay.

The Soundtrack's Impact and Gordon's Broader Career

Gordon's work on Doom extends beyond "BFG Division," encompassing many of the game's most memorable and aggressive metal tracks. He further solidified his contribution to the franchise by composing the soundtrack for Doom Eternal. His expertise in crafting metal-infused scores has become synonymous with the Doom experience.

Gordon's compositional talents are not limited to Doom. His impressive portfolio includes soundtracks for other notable first-person shooters, such as Wolfenstein II: The New Colossus (Bethesda/id Software) and Borderlands 3 (Gearbox/2K).

Despite his significant contributions to the Doom franchise, Gordon will not be returning to score the upcoming Doom: The Dark Ages. He has publicly cited creative differences and production challenges encountered during Doom Eternal as the reason for his departure. These issues, according to Gordon, prevented him from delivering his usual high standard of work.

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