With Sid Meier's Civilization VII launching next week, the review embargo has lifted, and initial impressions are pouring in. We've compiled key takeaways from various gaming outlets.
A standout feature praised across the board is the new Era System, a significant departure from previous installments. This system allows civilizations to dynamically evolve and change throughout the game, rather than remaining static.
This innovative approach directly addresses long-standing gameplay issues like excessively lengthy matches and the potential for runaway civilizations. Each of the three distinct eras feels like a unique game, offering varied technologies and victory strategies.
The ability to mix and match leaders and civilizations is another highlight, introducing a compelling layer of strategic depth. Players can creatively combine the strengths of different leaders and civilizations, although historical accuracy may sometimes take a backseat.
Reviewers also lauded improvements in city placement, resource management, district construction, and a streamlined user interface. However, some critics felt the UI simplification went too far.
On the less positive side, several reviewers noted that maps feel smaller than in previous Civilization titles, impacting the overall sense of scale. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Another recurring complaint involved matches ending abruptly, leaving players uncertain about the final result.
Given the immense scale and replayability of a Civilization game, a definitive verdict will require extensive community exploration. However, these initial reviews offer a strong first impression of Civilization VII.