Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points to CD Projekt's reportedly struggling with scenes that ran smoothly on their RED Engine, highlighting the challenges of transitioning to Unreal.
He notes that most open-world developers utilize proprietary engines, questioning CD Projekt's decision to switch from their established RED Engine. While acknowledging Unreal's visual capabilities, Vavra highlights the high-end hardware requirements, making the game inaccessible to many players.
Meanwhile, anticipation remains high for the upcoming Kingdom Come: Deliverance 2, launching February 4th. This sequel promises enhanced visuals, refined combat, and a historically-grounded narrative continuing Indřich's story. This article will provide updates on system requirements and estimated playtime, and will guide you on how to download the game upon release.