Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to system functions). This severely restricts optimization, demanding extensive expertise, according to Ji.
However, this explanation has been met with considerable player skepticism. Many suspect a Sony exclusivity agreement is the true reason, while others criticize the developers for perceived laziness, citing successful Series S ports of more demanding titles.
A key question arises: given Game Science's awareness of the Series S specifications since 2020 (the year of its release), why is this optimization issue only now being raised, after years of development?
Player reactions have been overwhelmingly negative, with common sentiments including:
- Contradictions with prior statements and the timing of the Xbox release date announcement at TGA 2023.
- Accusations of lazy development and an inferior graphics engine.
- Comparisons to successfully ported titles like Indiana Jones, Starfield, and Hellblade 2, suggesting the issue lies with Game Science's capabilities, not the console's limitations.
The lack of a definitive answer regarding an Xbox Series X|S release for Black Myth: Wukong further fuels the ongoing debate.