Civilization 7's Unannounced Fourth Age: Datamining and Developer Teases
Civilization 7 dataminers have uncovered hints suggesting a fourth, unannounced Age is in the works, a possibility subtly confirmed by Firaxis in an IGN interview. The current game features three Ages – Antiquity, Exploration, and Modern – each culminating in a simultaneous Age Transition for all players. This transition involves selecting a new civilization, choosing which Legacies to carry over, and witnessing a world-altering evolution. This innovative system is unprecedented in the Civilization series.
The Modern Age, as currently implemented, concludes before the Cold War, ending around the conclusion of World War II. Lead designer Ed Beach explained Firaxis's decision-making process to IGN, highlighting the historical significance of these periods as natural chapter breaks. The team, guided by their senior historian, focused on global historical shifts rather than solely Western perspectives. The end of Antiquity was chosen based on the simultaneous decline of major empires around 300-500 CE. The transition to the Modern Age reflects the challenges posed to established monarchies by revolutions across Europe. Finally, the end of the Modern Age aligns with the significant global upheaval of World War II, creating a clear pivot point for new gameplay mechanics unique to each Age.
While executive producer Dennis Shirk refrained from direct confirmation, he hinted at future expansions, stating that the Age system's design allows for considerable expansion and exciting possibilities, though specifics remain undisclosed.
Further fueling speculation, datamining by Redditor ManByTheRiver11 revealed references to an "Atomic Age," including mentions of new leaders and civilizations. This aligns perfectly with the current game's ending and Shirk's comments. While Firaxis is currently addressing community feedback and negative reviews on Steam, the potential for a fourth Age, possibly incorporating space exploration and modern warfare, remains a strong possibility. Take-Two CEO Strauss Zelnick expressed confidence in Civilization 7's long-term success, believing the initial negative reception will subside as players become more familiar with the game.
For those seeking to conquer the world in Civilization 7, resources are available to guide you through every victory condition, highlight key differences from Civilization VI, and help you avoid common pitfalls. Information on map types and difficulty settings is also readily accessible.