Valve has recently released a major update for Deadlock, featuring a comprehensive redesign of the game's map. The map, which originally had four lanes, now boasts a streamlined three-lane layout. This shift brings the game's structure closer to the classic MOBA format, commonly seen in games with a similar three-lane design.
This modification is set to significantly alter gameplay dynamics, requiring players to rethink their strategy for distributing team resources. Previously, the game followed a "1 vs 2" lane setup, but with the new three-lane system, teams will likely position two heroes per lane, prompting a strategic overhaul.
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The map redesign also impacts other elements, including the strategic placement of neutral camps, buffs, and other interactive features. To aid players in adapting to these changes, Valve has introduced a new "map exploration" mode. This mode allows players to explore the updated map without the presence of enemies or allies, facilitating a smoother transition to the new layout.
In addition to the map changes, the patch modifies the Soul Orb system. Players can now collect souls without needing to deliver the final blow to enemies, which should accelerate resource accumulation. Furthermore, the update includes adjustments to the effects of souls, such as a reduced hover time in the air.
Other enhancements in this patch include refinements to sprint mechanics and character balance. The update also introduces support for advanced technologies like DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, aiming to boost overall performance. Alongside these improvements, numerous bugs have been fixed. For a detailed list of all changes, players are encouraged to visit the official patch notes page.