Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." He reveals that the studio's shuttering came as a surprise, stating, "I thought they were going to continue. But it wasn’t my company."
Levine, creative director and co-founder of Irrational Games, led the development of the acclaimed BioShock franchise. In 2014, following BioShock Infinite's release, he announced the studio's closure. Irrational Games was later rebranded as Ghost Story Games in 2017, remaining a Take-Two subsidiary.
In a recent interview with Edge Magazine (via PC Gamer), Levine elaborated on the circumstances surrounding the closure. He acknowledged personal challenges during BioShock Infinite's development that contributed to his desire to leave Irrational, but he had hoped the studio would continue. He emphasized his efforts to make the layoffs as smooth as possible, providing transition packages and support.
The legacy of Irrational Games, known for titles like System Shock 2 and BioShock Infinite, continues to resonate. Levine suggests that a BioShock remake would have been a suitable project for the studio to undertake.
Anticipation for BioShock 4 is high. While an official release date remains elusive, speculation points towards an open-world setting, retaining the first-person perspective of previous installments. Fans eagerly await the next chapter, hoping it will benefit from lessons learned from BioShock Infinite's development and release.