Elden Ring Nightreign: A Roguelike Twist on Exploration
Director Junya Ishizaki recently unveiled significant changes coming to Elden Ring Nightreign's gameplay. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time," Ishizaki explained. "At the end of the third in-game day, players will need to choose a boss to face."
This roguelike element introduces strategic depth. By the third day, players must select their final boss, influencing their preparation and exploration strategies. This choice allows for targeted preparation, encouraging players to explore specific areas for advantages against their chosen opponent.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map," Ishizaki continued. "We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'"
Ishizaki stresses that this isn't a mere trend-following exercise. Instead, the roguelike elements aim to create a more dynamic and engaging RPG experience by "compressing" the traditional playthrough.
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